NVIDIA Makes Extended-Reality Streaming More Scalable with CloudXR Suite

In a new NVIDIA Blog post, the company has shared how it is enabling more enterprises and developers to adopt high-quality XR with its CloudXR Suite by simplifying streaming and allowing users to experience high-fidelity, immersive environments using only an AIO headset or mobile XR device.

CloudXR Suite combines NVIDIA RTX GPUs and NVIDIA RTX Virtual Workstation (vWS) software to stream high-fidelity XR applications to Android and iOS devices.

CloudXR Suite update highlights include:

  • CloudXR Essentials – improvements include 5G L4S optimizations, QoS algorithms, enhanced logging tools, the SteamVR plug-in, sample clients, and a new server-side application programming interface.
  • CloudXR Server Extensions – improvements include server-side interfaces with a source-code addition to the Monado OpenXR runtime, a new CloudXR Server API contained in CloudXR Essentials, and the OpenXR API for scaling XR distribution for orchestration partners.
  • CloudXR Client Extensions – improvements include a CloudXR plug-in built for the Unity Editor for building custom CloudXR client applications using Unity development tools.

NVIDIA works with companies like Ericsson to implement low-latency, low-loss scalable throughput (L4S) in NVIDIA CloudXR.

“At Ericsson, we believe innovations like L4S are fundamental building blocks to enable latency-critical applications,” said Sibel Tombaz, head of product line for 5G Radio Access Network at Ericsson. “As a key part of Ericsson’s Time-Critical Communication capabilities, L4S will significantly improve user experience for use-cases like cloud gaming, and it’s great news that NVIDIA is making L4S a production element of CloudXR. We’re excited to be working with NVIDIA to further enhance the XR experience for enterprises, developers, and consumers.”

Users can also elevate XR streaming from the cloud with VMware Workspace ONE XR Hub, which includes an integration of CloudXR.

“With this new integration, access to high-fidelity immersive experiences is even easier because streaming lets users tap into the power of RTX GPUs from anywhere,” said Matt Coppinger, director of product management for end-user computing at VMware. “Workspace ONE XR Hub and CloudXR will allow our customers to stream rich XR content, and more teams can boost productivity and integrate realistic, virtual experiences into their workflows.”

Visit the NVIDIA blog for the full rundown of updates and improvements, and learn more about NVIDIA CloudXR Suite here.

Source: NVIDIA

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Dan Sarto is Publisher and Editor-in-Chief of Animation World Network.

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